Organization profile
Organization profile
The main objective of the Software Research and Development Study Circle(CEIDS) is to investigate topics related to software and develop applications that solve problems and requirements of internal or external clients. It disseminates its achievements internally and externally to interested students, institutions and companies.
Mission
Investigate software technologies and implement high-quality innovative solutions, based on various platforms, within an environment founded on values that encourages the integral development of all CEIDS collaborators.
Vision
Be the leading study circle in Peru in applied research and implementation of software solutions based on various technologies, guaranteeing high levels of quality and the total satisfaction of our users.
Values
Commitment, innovation, service vocation, optimism, teamwork
Organization
The organization of the circle is a matrix that tries to guide the interests, hobbies and potential of students with the aim of preparing them for the job market. Notwithstanding this, the following teams have been established:
- Games: Research and development of video games on different platforms and languages.
- Mobile: Research and development of mobile applications with Android fundamentally although without neglecting iOS, Blackberry and Windows Phone.
- Web: Everything about developing applications for the Web using Java frameworks (and why not with .NET / PHP / Python and others).
- Cloud: Research and development of applications in the main clouds: Google App Engine, Amazon Elastic Cloud and Windows Azure. In addition, private cloud infrastructure is investigated and implemented using free software.
- Database: Knowledge of traditional RDBMS is complemented and new trends in NoSQL are investigated
Currently, the circle meetings are held on Saturdays at 4 p.m.
Subunit Type
- Research group
Organization type
- Dependence
Fingerprint
Collaborations and top research areas from the last five years
Projects
- 1 Finished
-
Impacto de la Gamificación en el Desarrollo de Competencias Blandas y Emociones en Entornos Académicos
Quintana Cruz, H. A. (PI), Rodriguez Rodriguez, N. K. (CoI), Matsuura Sonoda, A. (CoI), Rincon-Flores, E. G. (ECoI), Santos-Guevara, B. N. (ECoI) & Martinez-Cardiel, L. (ECoI)
1/04/25 → 31/03/26
Project: Research
Research output
-
Utilización de videojuegos en la industria y en la educación
Quintana-Cruz, H., 28 Apr 2022, In: Ingeniería Industrial. 42, p. 251-264 14 p.Translated title of the contribution :Use Of Video Games In Industry And Education Research output: Contribution to journal › Article (Contribution to Journal) › peer-review
Open Access -
Applying Pair Programming Practice in the Improvement of Software Design Skills, in an Undergraduate Course
Quintana, H. & Grados, B., 15 Jun 2020, ITiCSE 2020 - Proceedings of the 2020 ACM Conference on Innovation and Technology in Computer Science Education. Association for Computing Machinery, p. 543-544 2 p. (Annual Conference on Innovation and Technology in Computer Science Education, ITiCSE).Research output: Chapter in Book/Report/Conference proceeding › Paper (Conference contribution) › peer-review
2 Scopus citations