Abstract
Over the past several years, brands have entered the world of video games as part of their branded content strategy. There are two types of video game advertising: advergaming and in-game advertising. The aim of the study was to analyze how is the presence of different brands in the game NBA2K18, along with its different formats. NBA2K18 is a series of basketball video games developed by Sega Dreamcast. This study is positioned in the interpretative paradigm with a qualitative methodology. For data collection, the technique used was the participatory observation. As a result, it was evidence that the different participating brands in NBA2K18 have mimicked with the game storytelling in the players' self-realization process. They have applied both dynamic and static in-game advertising formats throughout the game. Brands have managed to be part of the narrative; this result would have been completely different if they had created a game from scratch as proposed by the advergaming model.
| Original language | English |
|---|---|
| Title of host publication | 2021 16th Iberian Conference on Information Systems and Technologies (CISTI) |
| Pages | 1-6 |
| Number of pages | 6 |
| ISBN (Electronic) | 978-989-54659-1-0 |
| DOIs | |
| State | Published - 2021 |
| Event | 16ava Conferencia Ibérica de Sistemas y Tecnologías de la Información : VI Workshop en Gestión de Empresa, - http://www.cisti.eu/index.php?option=com_content&view=article&id=36&Itemid=120&lang=en, Chaves, Portugal Duration: 23 Jun 2021 → 26 Jun 2021 Conference number: 16 |
Publication series
| Name | 2021 16th Iberian Conference on Information Systems and Technologies (CISTI) |
|---|
Conference
| Conference | 16ava Conferencia Ibérica de Sistemas y Tecnologías de la Información |
|---|---|
| Abbreviated title | CISTI2021 |
| Country/Territory | Portugal |
| City | Chaves |
| Period | 23/06/21 → 26/06/21 |
Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver