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Customizing Multimedia and Collaborative Virtual Environments

  • Paulo N.M. Sampaio
  • , Ildeberto A. Rodello
  • , Laura M.Rodríguez Peralta
  • , Paulo Alexandre Bressan

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

Abstract

Virtual reality (VR) represents a modern human-computer interface consisting of a three-dimensional (3D) environment generated by computer where the user can interact in different ways. VR can be applied in several applications domains such as medicine, education, entertainment, etc. In particular, interest is drawn to the application of VR in education since a student is able to interact and to be involved with a 3D environment, which simulates situations that are difficult or even impossible to be carried out in the traditional education process.

Original languageEnglish
Title of host publicationE-Collaboration
Subtitle of host publicationConcepts, Methodologies, Tools, and Applications: Volume I-III
PublisherIGI Global
Pages202-210
Number of pages9
VolumeI
ISBN (Electronic)9781605666532
ISBN (Print)9781605666525
DOIs
StatePublished - 1 Jan 2009
Externally publishedYes

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 3 - Good Health and Well-being
    SDG 3 Good Health and Well-being

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