Abstract
Virtual reality (VR) represents a modern human-computer interface consisting of a three-dimensional (3D) environment generated by computer where the user can interact in different ways. VR can be applied in several applications domains such as medicine, education, entertainment, etc. In particular, interest is drawn to the application of VR in education since a student is able to interact and to be involved with a 3D environment, which simulates situations that are difficult or even impossible to be carried out in the traditional education process.
| Original language | English |
|---|---|
| Title of host publication | Encyclopedia of Networked and Virtual Organizations |
| Publisher | IGI Global |
| Pages | 377-384 |
| Number of pages | 8 |
| ISBN (Electronic) | 9781599048864 |
| ISBN (Print) | 9781599048857 |
| DOIs | |
| State | Published - 1 Jan 2008 |
| Externally published | Yes |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
-
SDG 3 Good Health and Well-being
Fingerprint
Dive into the research topics of 'Customizing Multimedia and Collaborative Virtual Environments'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver