Skip to main navigation Skip to search Skip to main content

Customizing Multimedia and Collaborative Virtual Environments

  • Paulo N.M. Sampaio
  • , Ildeberto A. Rodello
  • , Laura M. Rodríguez Peralta
  • , Paulo Alexandre Bressan

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

3 Scopus citations

Abstract

Virtual reality (VR) represents a modern human-computer interface consisting of a three-dimensional (3D) environment generated by computer where the user can interact in different ways. VR can be applied in several applications domains such as medicine, education, entertainment, etc. In particular, interest is drawn to the application of VR in education since a student is able to interact and to be involved with a 3D environment, which simulates situations that are difficult or even impossible to be carried out in the traditional education process.

Original languageEnglish
Title of host publicationEncyclopedia of Networked and Virtual Organizations
PublisherIGI Global
Pages377-384
Number of pages8
ISBN (Electronic)9781599048864
ISBN (Print)9781599048857
DOIs
StatePublished - 1 Jan 2008
Externally publishedYes

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 3 - Good Health and Well-being
    SDG 3 Good Health and Well-being

Fingerprint

Dive into the research topics of 'Customizing Multimedia and Collaborative Virtual Environments'. Together they form a unique fingerprint.

Cite this