Skip to main navigation Skip to search Skip to main content

Enhancing Media Literacy in Higher Education: An Experimental Study on Misinformation Through a Gamified Intervention in Peru

Research output: Contribution to journalArticle (Contribution to Journal)peer-review

Abstract

This experimental study assesses the effectiveness of a technology-based educational intervention aimed at countering misinformation among young Peruvian university students (aged 18–22), applying inoculation theory through the gamified intervention Bad News, adapted specifically for Latin America. As a conceptual replication of Basol et al., the study preserves the original experimental design while extending it to a Latin American, Spanish-speaking context. A total of 301 first- and second-year students from two private universities in Lima were randomly assigned to either a treatment or control group. Through pretest and posttest measurements and statistical analyses (Student’s t-test, two-way ANOVA), findings demonstrate that playing Bad News significantly reduces the perceived reliability of misinformation content on social media. A significant interaction was found between the intervention and maternal education level. Although no statistically significant interaction effects were found for self-perceived media literacy or trust in traditional and social media, both variables independently predicted more critical evaluations of misinformation. This research represents a pioneering effort in Latin America, a region lacking experimental studies that validate gamified interventions for critical thinking against misinformation.
Original languageAmerican English
Pages (from-to)838
Number of pages862
JournalInternational Journal of Communication
Volume20
DOIs
StatePublished - 2026

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 4 - Quality Education
    SDG 4 Quality Education

OECD Category

  • Medios de comunicación, Comunicación socio-cultural

Cite this