Gamit! Interactive platform for gamification

Elvira G. Rincon-Flores, Nadia Rodriguez-Rodriguez, Brenda N. Santos-Guevara, Alberto Matsuura Sonoda, Hernan Quintana-Cruz

Research output: Chapter in Book/Report/Conference proceedingPaper (Conference contribution)peer-review

1 Scopus citations

Abstract

Gamit! is a software platform that enables instructors to use gamification concepts and techniques in their classrooms. Currently, the platform allows instructors to create leaderboards and use badges to incentivize students in the pursuit of learning. The results during a user experience testing phase (one university academic term) using the System Usability Scale, showed that the platform is easy to use, and the functionalities work correctly.

Original languageEnglish
Title of host publicationProceedings of the 2022 IEEE Global Engineering Education Conference, EDUCON 2022
EditorsMohammed Jemni, Ilhem Kallel, Abdeljalil Akkari
PublisherIEEE Computer Society
Pages10-13
Number of pages4
ISBN (Electronic)9781665444347
DOIs
StatePublished - 2022
Event13th IEEE Global Engineering Education Conference, EDUCON 2022 - Tunis, Tunisia
Duration: 28 Mar 202231 Mar 2022

Publication series

NameIEEE Global Engineering Education Conference, EDUCON
Volume2022-March
ISSN (Print)2165-9559
ISSN (Electronic)2165-9567

Conference

Conference13th IEEE Global Engineering Education Conference, EDUCON 2022
Country/TerritoryTunisia
CityTunis
Period28/03/2231/03/22

Keywords

  • Educational Innovation
  • Gamification
  • Higher Education
  • Rewards Mechanics
  • Web Platform

COAR

  • Conference Object

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