@inproceedings{015657199fc5422a80e73124fa747660,
title = "Steganography Application Using Combination of Movements in a 2D Video Game Platform",
abstract = "Steganography represents the art of hiding information within a harmless medium such as digital images, video, audio, etc. Its purpose is to embed and transmit a message without raising suspicion to a third party or attacker who wishes to obtain that secret information. This research aims to propose a methodology with steganography using as a cover object a 2D platform video game. The experimentation model followed consists of using the combination of horizontal and vertical movements of the enemies by applying the numbering in base 5 or quinary where each character of the message is assigned a quinary digit. In the proposal for improvement the video game is set with 20 enemies per level along the map. The concealment is divided into 3 phases from the choice of the message, allocation of quinary values and generation of the videogame level. Finally, the limitations found will be presented based on experimentation.",
keywords = "2D videogames, Information hiding, Steganography",
author = "Ricardo Mandujano and Juan Gutierrez-Cardenas and Monge, {Marco Sotelo}",
note = "Publisher Copyright: {\textcopyright} 2021, Springer Nature Switzerland AG. Copyright: Copyright 2020 Elsevier B.V., All rights reserved.; null ; Conference date: 05-11-2020 Through 06-11-2020",
year = "2021",
doi = "10.1007/978-3-030-63089-8_4",
language = "Ingl{\'e}s",
isbn = "9783030630881",
series = "Advances in Intelligent Systems and Computing",
publisher = "Springer Science and Business Media Deutschland GmbH",
pages = "54--69",
editor = "Kohei Arai and Supriya Kapoor and Rahul Bhatia",
booktitle = "Proceedings of the Future Technologies Conference, FTC 2020, Volume 2",
}