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Usability evaluation of a gestural interface application for children

  • Valéria Farinazzo Martins
  • , Paulo N.M. Sampaio
  • , Andrea Niedermeyer
  • , Marcelo de Paiva Guimarães

Research output: Chapter in Book/Report/Conference proceedingPaper (Conference contribution)peer-review

1 Scopus citations

Abstract

One of the main difficulties of this literacy process is the question of the spelling of the Portuguese language, which has no regularity in relation to issue of letter-sound conversion. The advancement of technology in the educational environment has become the most dynamic and engaging lessons for students and teachers. The use of natural interfaces makes it the simplest and easiest applications to interact. This paper presents the development of an educational game covering the issue of misspellings of children in the literacy process and the use of the interface by gestures, such as motivation and attraction to the educational environment. The application developed was tested with children of the second year of elementary education at a private school in São Paulo, Brazil, and usability rating is described in this paper. The main contribution of this work to the educational environment is the experience of children with new ways to interact with the computer and the motivation for using the application in everyday school life.

Original languageEnglish
Title of host publicationDesign, User Experience, and Usability
Subtitle of host publicationNovel User Experiences - 5th International Conference, DUXU 2016 Held as Part of HCI International 2016, Proceedings
EditorsAaron Marcus
PublisherSpringer Verlag
Pages587-596
Number of pages10
ISBN (Print)9783319403540
DOIs
StatePublished - 2016
Externally publishedYes
Event5th International Conference on Design, User Experience, and Usability, DUXU 2016 Held as Part of 18th International Conference on Human-Computer Interaction, HCI International 2016 - Toronto, Canada
Duration: 17 Jul 201622 Jul 2016

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume9747
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference5th International Conference on Design, User Experience, and Usability, DUXU 2016 Held as Part of 18th International Conference on Human-Computer Interaction, HCI International 2016
Country/TerritoryCanada
CityToronto
Period17/07/1622/07/16

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 4 - Quality Education
    SDG 4 Quality Education

Keywords

  • Game
  • Gesture
  • Literacy process
  • Natural interface

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