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Utilización de videojuegos en la industria y en la educación

Translated title of the contribution: Use Of Video Games In Industry And Education

Research output: Contribution to journalArticle (Contribution to Journal)peer-review

Abstract

Video games are digital products used in different contexts, not necessarily in those of play, because they have characteristics that allow the improvement of many of the videogamers’ skills. This article reviews the trends in the use of video games in industrial and in educational contexts. It also presents some definitions of necessary concepts that will provide us with a better understanding of these digital products. It concludes that video games are important tools due to their ability to generate motiva-tion and engagement, so their application in contexts other than entertainment would be beneficial.
Translated title of the contributionUse Of Video Games In Industry And Education
Original languageSpanish
Pages (from-to)251-264
Number of pages14
JournalIngeniería Industrial
Issue number42
DOIs
StatePublished - 28 Apr 2022

Keywords

  • videogames
  • serious gaming
  • gamification
  • interactive education

COAR

  • Article

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