Engineering
Air Conditioning
11%
Alternative Fuel
15%
Antenna
7%
Apparel Sector
7%
Blockchain
7%
Breakage
15%
Building Block
7%
Building Information Modeling
10%
Cloud Computing
7%
Collect Data
15%
Complete Order
15%
Computervision
11%
Concentration Factor
7%
Construction Sector
15%
Control Strategy
11%
Customer Expectation
7%
Customer Satisfaction
33%
Cutting Area
7%
Demand Forecast
10%
Dependent Factor
7%
Disinfection
15%
Distribution Company
15%
Economic Loss
34%
Energy Engineering
32%
Engineering
11%
Engineering Tool
15%
Enhancement Factor
7%
Environmental Impact
10%
Ergonomics
11%
Extruders
7%
Food Sector
10%
Global Positioning System
9%
High Quality Product
11%
Improve Efficiency
7%
Industry Standard
7%
Infrastructure
17%
Internal Combustion Engine
7%
Joints (Structural Components)
10%
Lead Time
19%
Lean Manufacturing
94%
Lean Philosophy
15%
Learning Algorithm
7%
Learning System
15%
Limitations
15%
Main Problem
30%
Manufacturing Plant
7%
Manufacturing Sector
29%
Manufacturing Tool
43%
Marine Safety
7%
Market Share
11%
Mass Consumption
16%
Matrix Effect
7%
Matrix Multiplication
7%
Mobile Phones
15%
Nanoparticle
7%
Nanorod
15%
Nanotube
7%
Natural Gas
23%
Noncompliance
7%
Numerical Model
7%
Operating Cost
11%
Operational Efficiency
15%
Packaging Material
7%
Pilot Test
30%
Point Cloud
11%
Portal Frame
12%
Powerful Tool
7%
Preventive Maintenance
18%
Process Control
7%
Process Time
7%
Processing Time
7%
Production Line
19%
Production Planning
15%
Purchase Order
11%
Quality Control
7%
Quality Product
19%
Redesign
15%
Research Work
11%
Rigid Joint
7%
Sampling Technique
7%
Sanitary Engineering
7%
Secondary Battery
7%
Service Level
27%
Service Sector
21%
Sigma Methodology
11%
Simulation Software
11%
Simulation Time
7%
Slotting
16%
Starting Point
23%
Stream Map
7%
Sustainable Performance
7%
Temperature Range
8%
Textile Sector
21%
Thin Films
15%
Ultraviolet Light
7%
Virtual Reality
7%
Warehouses
92%
Water Disinfection
9%
Water Purification
11%
Water Treatment Plant
7%
Social Sciences
Abduction
7%
Achievement goals
7%
Action Research
7%
Air Conditioning
7%
Americas
7%
Basic Education
7%
Big Data
7%
Brazil
16%
Call Center
7%
Career
7%
Case Study
81%
Cluster Analysis
15%
Colombia
9%
Commerce
7%
Demand Forecast
7%
Developed Countries
7%
Developing Countries
7%
Digitization
15%
e-Government
7%
Early Childhood Education
7%
Ecotourism
7%
Ecuador
23%
Educational Environment
7%
Educational Level
7%
Emerging Country
23%
Entrepreneurship
15%
Environmental Awareness
7%
Environmental Education
7%
Firm Performance
13%
Green Innovation
7%
Industrial Sector
7%
Information and Communication Technologies
10%
Information Technology
7%
Innovation Capacity
9%
Inventory Management
27%
Job Performance
7%
Knowledge Management
23%
Labor Market
7%
Latin
23%
Latin America
14%
Lean Management
7%
Lean Production
17%
Learning Experience
8%
Learning Method
7%
Learning Performance
7%
Literature Reviews
15%
Local Population
7%
Male Dominance
7%
Mental Health
7%
Natural Gas
15%
Occupational Career
7%
Occupational Health
7%
Organizational Climate
7%
Organizational Performance
22%
Peru
100%
Precedent
7%
Private University
9%
Production Engineering
7%
Programming Language
7%
Project-Based Learning
7%
Quality Management
7%
Quebec
7%
Real Estate Sector
7%
Regional Development
7%
Reprocessing
7%
Research Approach
7%
Research Implementation
7%
Retail Trade
7%
Sales
37%
Semi-Structured Interview
7%
Service Sector
27%
Simultaneous Engineering
7%
Small and Medium-Sized Enterprise
10%
Smart City
7%
Social Housing
7%
Social Integration
7%
Social Relationships
7%
Student Performance
7%
Student Research
11%
Supplier Relationship
7%
Supply Chain Management
27%
Sustainable Development
7%
Systematic Review
7%
Teacher Education
7%
Teaching Context
7%
Teaching Methods
7%
Technological Change
7%
Textile Industry
7%
Toddlers
7%
Trading Company
11%
Travel Time
7%
Twentieth Century
7%
Undergraduate Research
7%
University Students
15%
Virtualizations
7%
Wholesale Trade
7%
Women Students
7%
Work Stoppage
7%
Workstation Design
7%
Youth
7%
Computer Science
Application Development
7%
Architectural Proposal
7%
Artificial Vision
7%
Behavioral Pattern
7%
Blockchain
7%
Building-Blocks
7%
Business Ecosystem
7%
Business Information
7%
Business Process
11%
Business Process Model and Notation
7%
Case Study
63%
Case Study Method
7%
Change Management
15%
Cloud Platform
7%
Collaborative Learning
7%
Computer Hardware
19%
Computer Science
11%
Control Process
7%
Convolutional Neural Network
7%
Coupled Processor
7%
Customer Satisfaction
19%
Dependent Factor
7%
Design Patterns
7%
Determination Theory
7%
e-government
7%
Efficiency Index
10%
Empirical Research
9%
Energy Consumption
7%
Engineering Program
12%
Engineering Research
7%
Finished Product
7%
Genetic Algorithm
7%
Global Positioning System
7%
Image Processing Technique
7%
Image Segmentation
7%
Industrial Management
7%
Influential Factor
7%
Information and Communication Technology
10%
Information Modeling
17%
Information System
30%
Integrated Model
10%
Internet-Of-Things
15%
inventory cost
7%
Javascript Code
7%
Knowledge Management
15%
Lean Methodology
7%
Learning Algorithm
7%
Load Balancing
7%
Malicious Behavior
7%
Manufacturing Sector
15%
Mass Consumption
30%
Massively Multi-Player Online Games
7%
Matrix Multiplication
7%
Model Management
54%
Multispectral Image
7%
Networking Functionality
7%
Online Learning Environment
7%
Ontology
9%
Operational Efficiency
15%
Operational Process
7%
Parallelization
7%
Pareto Diagram
11%
Person Psychology
7%
Pharmaceutical Company
7%
Problem Management
7%
Programming Language
11%
Programming Skill
7%
quality model
7%
Quality of Service
11%
Quality Program
7%
Quality Standard
7%
Resulting Score
7%
Route Optimization
7%
Sampling Technique
15%
Serious Game
15%
Service Activity
7%
Sized Enterprise
7%
Smart Contract
7%
Software Component
7%
Software Design
13%
software engineering course
7%
Source-to-Source Compiler
7%
Specialized Tool
7%
Starting Point
24%
Steganography
19%
Strategic Planning
7%
Supervised Technique
7%
Supply Chain
25%
Systematic Mapping
7%
Systems Planning
7%
Technology Component
7%
Traveled Distance
7%
U-Net
7%
Undergraduate Course
7%
Undergraduate Student
11%
Unsupervised Learning
7%
User Acceptance
7%
videogame
23%
Virtual Reality
10%
Visual Impairment
7%