Resumen
Over the past several years, brands have entered the world of video games as part of their branded content strategy. There are two types of video game advertising: advergaming and in-game advertising. The aim of the study was to analyze how is the presence of different brands in the game NBA2K18, along with its different formats. NBA2K18 is a series of basketball video games developed by Sega Dreamcast. This study is positioned in the interpretative paradigm with a qualitative methodology. For data collection, the technique used was the participatory observation. As a result, it was evidence that the different participating brands in NBA2K18 have mimicked with the game storytelling in the players' self-realization process. They have applied both dynamic and static in-game advertising formats throughout the game. Brands have managed to be part of the narrative; this result would have been completely different if they had created a game from scratch as proposed by the advergaming model.
Idioma original | Inglés |
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Título de la publicación alojada | 2021 16th Iberian Conference on Information Systems and Technologies (CISTI) |
Páginas | 1-6 |
Número de páginas | 6 |
ISBN (versión digital) | 978-989-54659-1-0 |
DOI | |
Estado | Publicada - 2021 |
Evento | 16ava Conferencia Ibérica de Sistemas y Tecnologías de la Información : VI Workshop en Gestión de Empresa, - http://www.cisti.eu/index.php?option=com_content&view=article&id=36&Itemid=120&lang=en, Chaves, Portugal Duración: 23 jun. 2021 → 26 jun. 2021 Número de conferencia: 16 |
Serie de la publicación
Nombre | 2021 16th Iberian Conference on Information Systems and Technologies (CISTI) |
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Conferencia
Conferencia | 16ava Conferencia Ibérica de Sistemas y Tecnologías de la Información |
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Título abreviado | CISTI2021 |
País/Territorio | Portugal |
Ciudad | Chaves |
Período | 23/06/21 → 26/06/21 |