Resumen
Virtual reality (VR) represents a modern human-computer interface consisting of a three-dimensional (3D) environment generated by computer where the user can interact in different ways. VR can be applied in several applications domains such as medicine, education, entertainment, etc. In particular, interest is drawn to the application of VR in education since a student is able to interact and to be involved with a 3D environment, which simulates situations that are difficult or even impossible to be carried out in the traditional education process.
| Idioma original | Inglés |
|---|---|
| Título de la publicación alojada | Encyclopedia of Networked and Virtual Organizations |
| Editorial | IGI Global |
| Páginas | 377-384 |
| Número de páginas | 8 |
| ISBN (versión digital) | 9781599048864 |
| ISBN (versión impresa) | 9781599048857 |
| DOI | |
| Estado | Publicada - 1 ene. 2008 |
| Publicado de forma externa | Sí |
ODS de las Naciones Unidas
Este resultado contribuye a los siguientes Objetivos de Desarrollo Sostenible
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ODS 3: Salud y bienestar
Huella
Profundice en los temas de investigación de 'Customizing Multimedia and Collaborative Virtual Environments'. En conjunto forman una huella única.Citar esto
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