Steganography Application Using Combination of Movements in a 2D Video Game Platform

Ricardo Mandujano, Juan Gutierrez-Cardenas, Marco Sotelo Monge

Resultado de la investigación: Capítulo del libro/informe/acta de congresoArticulo (Contribución a conferencia)revisión exhaustiva

Resumen

Steganography represents the art of hiding information within a harmless medium such as digital images, video, audio, etc. Its purpose is to embed and transmit a message without raising suspicion to a third party or attacker who wishes to obtain that secret information. This research aims to propose a methodology with steganography using as a cover object a 2D platform video game. The experimentation model followed consists of using the combination of horizontal and vertical movements of the enemies by applying the numbering in base 5 or quinary where each character of the message is assigned a quinary digit. In the proposal for improvement the video game is set with 20 enemies per level along the map. The concealment is divided into 3 phases from the choice of the message, allocation of quinary values and generation of the videogame level. Finally, the limitations found will be presented based on experimentation.

Idioma originalInglés
Título de la publicación alojadaProceedings of the Future Technologies Conference, FTC 2020, Volume 2
EditoresKohei Arai, Supriya Kapoor, Rahul Bhatia
EditorialSpringer Science and Business Media Deutschland GmbH
Páginas54-69
Número de páginas16
ISBN (versión impresa)9783030630881
DOI
EstadoPublicada - 2021
EventoFuture Technologies Conference, FTC 2020 - San Francisco, Estados Unidos
Duración: 5 nov 20206 nov 2020

Serie de la publicación

NombreAdvances in Intelligent Systems and Computing
Volumen1289
ISSN (versión impresa)2194-5357
ISSN (versión digital)2194-5365

Conferencia

ConferenciaFuture Technologies Conference, FTC 2020
País/TerritorioEstados Unidos
CiudadSan Francisco
Período5/11/206/11/20

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